Review: The Gunstringer (Xbox 360)


A question exists and answering it may potentially diminish the usefulness of this entire review, but it's important to answer before anything else: "I own a Kinect. Should I buy The Gunstringer?" The quick and simple answer is yes, without question, buy The Gunstringer right now. There is no reason to pass Go—you weren't getting two hundred dollars anyway—and The Gunstringer stands as one of the best Kinect games available. Best of all, it's only forty dollars and comes with a code for Fruit Ninja Kinect.
So, how about the actual game, you ask. Well, The Gunstringer manages to control rather well with the occasional hiccup. Controlling the movement feels natural and is mostly responsive—jumping via jerking the arm can be a tad finicky. There are many moment requiring accurate movement and in most situations, I never felt as if I was being unfairly punished by Kinect—the game is very forgiving and I never had to restart any level. The act of shooting is simplified to an extent that keeps it fun without frustration; simply motioning across enemies to target them and a flick of the hand automatically shoots every target selected. The only time shooting becomes somewhat erratic is during dual-shooting sequences. Both hands turn into rapid-firing machine guns (essentially) and the cursors sometimes get confused as to which hand is which.