BioShock 2: A Rapturous Conference Call
I originally contacted 2K Games to see about getting someone to interview for Distributed Failure and I was surprised when I was invited to be a part of a developer's conference call the next day covering their newest game, BioShock 2. I was asked to send three to five questions in advance, which a mediator would then ask the team; and if there was extra time, there would be an open Q&A for questions not answered. It was a very rewarding experience and I’ll try my best to summarize all the newfound information.