Review: Meganoid (iPhone/iPod Touch)


Meganoid immediately reminds me of League of Evil [review], which is both good and bad. It's good because I love League of Evil, but bad because Meganoid does not match or exceed the aforementioned game's quality. That being said, Meganoid is a really fun platformer that is held back by occasionally wonky controls and some current issues with crashing—something that should be fixed by the time the update releases, along with the addition of twenty new levels.
The game currently features seventy levels and each level can be played on the more difficult 'Sarge Mode' if both level's stars are obtained. This is a nice way of rewarding players who are good at the game while not granting those who suck the ability to suck even more. The levels are well designed and the game constantly mixes up the formula by adding new elements—such as weapons, jetpacks, and the ability to mess with gravity. The problem is, controlling the little guy is not as responsive as I would like. On more than one occasion I would die because my finger apparently moved a smidgen enough to lose all control, forcing my own death. It doesn't happen often, but happened enough to frustrate me at times.