Review: SkyDrift (Multi)
Marc Kusnierz |
Friday, October 7, 2011 at 12:00PM 
"You are the first now."
I heard this many times because I am, one, quite lovely, and two, it's what the announcer often says whilst moving into first place. I don't know why, but I love it in the same way I love "A winner is you." You are probably reading this little tidbit and saying, "that's nice and all, but you have yet to mention the actual game." That which I speak of is the surprisingly fun SkyDrift. I wasn't surprised due to low expectations, but thanks to a sour initial impression. I may have been in a poor mindset initially, but after a few races, I found myself hours into the future, riding a time machine of fun.
My initial impression was poor because SkyDrift lacks the charm and style that would otherwise grab my attention. It's not that the game looks bad—it is actually quite beautiful—it just has no defining style that would stick out in a crowd. But as previously stated, the visuals are rather good and the courses are varied—such themes as snow, forest, desert, and what you'd expect—and full of wonderful particle effects and environmental hazards. The game looks great, I just wish it had more style to set it apart.

















