The Raven: Legacy of a Master Thief review: not exactly masterful
Marc Kusnierz |
Tuesday, January 21, 2014 at 11:05AM
I didn't know what to expect when I first started playing The Raven: Legacy of a Master Thief; I knew the game was a point-and-click adventure, and that I would be able to see the story from both sides--as both cat and mouse--but that was all I knew. What I wish I knew right from the start was that the entire experience would be tedious and not enjoyable, with only a few redeeming factors that aren't enough to make The Raven worth playing. (You're right, you don't have to keep reading this review.)
I like a good adventure game, but it's hard to get invested in an adventure game when the controls are so bad that the character you control decides to walk in a circle or back and forth down a hallway when you want him to move to the side or anywhere besides the same stupid hallway. Every ten or so minutes, the controls got in my way and took me out of the story, leaving me with one question: Why am I still playing? The answer is simple: I received the game for review and needed to finish it to feel comfortable writing this here review. In addition to the bad controls, the static camera was also problematic as it occasionally didn't change when my character moved off-screen, forcing me to spin the left analog stick like a crazy person until the game realized its misstep. Also, the brightness level seemed low and it wasn't a problem with my TV.

















