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Monday
May262008

GTAIV = Bikes in Trees

Well these are just some shots from a small chunk of the madness that was GTAIV MP tonight...a nice little story about a man, his bike...and a tree that tries to pull them apart. Don't worry though, Kush is always there to save the day!

 

(Rob and his bike are being pulled apart by the evil, greedy tree.)

 

(I come up with a plan to set them free.)

 

(Plan = Complete Success)

 

 

 

Friday
May232008

MGS4 90 Minute Cut-scenes!?


It has been reported that some of the cut-scenes in Metal Gear Solid 4 will be up to 90 minutes long! If this is true (which it likely is), then my interest in this game has just plummeted immensely. Now I can see why the game can't fit on a Blu-ray disc; it's because Kojima can't deliver a story in any other way than 90 minute cut-scenes that take up shit loads of space. It's also been reported that you can skip the cut-scenes, but why would you? the MGS series has always been about the story and I am interested in what is happening in this "world", but I would actually like to, you know, be in control.

I have to say that I do respect Kojima. I think he is visually a great designer, but this just shows even more that he should really be working in film rather than games. I want to play the game, not watch it. I already know that I will get this game because I want to see where the story is going, but I can't say that I'm as excited as I once was anymore.

MGS4 has '90 Minute' cut-scenes

Sunday
May182008

It's Been Quiet

I've been pretty busy with work and the new site design, but I will be posting some new stuff very soon (including the GTAIV review in about an hour). I picked up a few "new" games that I've been dying to play so it will likely be getting all retro up in this biatch soon!

Remember that no matter what, there is always a little sausage in all of us!

Friday
May092008

The Real Pixelated Sausage

The real site is now officially under construction and it may be up in June :) ...So I will be busy with that for a while, as well as working on the PScast plans. So stay tuned for more updates including my GTAIV review!

Tuesday
May062008

Prototype Will Wait Until 2009

I mentioned my disappointment with the recent gameplay video for Prototype on the last Episode of Distributed Failure. I also mentioned the fact that after seeing the video that it would be wise for the developers to just push the release date into 2009. Guess what, that is exactly what happened yesterday.

"we need more time to deliver the game the team initially set out to create."
- Sierra reps.

I know that one of the things that was supposed to be a big aspect of the game originally was co-op; but they ended up scrapping the co-op because of time constraints. Now that the game has been officially delayed I hope that co-op in Prototype might resurface. The chance that it might actually return is very low, but I know that people love co-op and if Prototype let's me play with friends... I'll have a much greater desire to give this game a chance.

"Prototype Gives Up On 2008 Release"

Tuesday
May062008

LBP = Low Blow Pop = Delay

The saddest delay for me is the delay of LittleBigPlanet. I have been open about my love for LBP and it is actually my most wanted PS3 game (more than MGS4). It didn't get pushed back that far (just a month), but imagine if GTAIV was pushed back a month. It may only be a month, but it is still a significant amount of extra time I'll have to wait until I get to play the game.

Why does Sony hate me so much right now?...and yes they hate you too :)

"SCEE: LBP Delayed, Not Coming Until October"

Tuesday
May062008

We = Homeless Until End of Year

Home was recently delayed from Summer to Fall of 2008, but now the wait will be a little bit longer. Now we can expect to see ourselves in Home by the end of the year and from what I've read it seems that Home will always be in beta...much like Gmail (Hey, I like Gmail). All I really have to say is that I want to try Home out. If this public beta is supposed to be a beta; then why do they keep delaying it? They should release it asap so that they can really test it out and knock out the kinks. I thought that was the point of a beta.

I guess we can all just go into Second Life and mingle in there. A little chit, a little chat, and a few hundred rubber dildos (what?)...I can throw all the dildos I want at people's faces in Second Life right now, but I will never be able to do that in Home. So what the hell is up with all these delays?

"Home to Debut at the End of the Year"

Tuesday
May062008

Killzone Pushed to 2009

Well it seems that Killzone 2 has been pushed back until 2009. I don't find this at all surprising, but I do find it a bit sad. I don't want to sound cruel, but this has been a hyped game for the visuals and has been in the works for a long time. My problem is that the sequel to Resistance (a launch title for the PS3), which is looking to be fantastic, will be coming out this Fall. Killzone 2 (a sequel to a PS2 game) will be coming out after Resistance 2 and I personally find that funny. It just makes you wonder why it is you're waiting for a specific game, a game that isn't even from a solid franchise.

It would be the equivalent of Just Cause 2 coming out before Mercenaries 2. Though that still could happen (who knows with Mercs 2), I highly doubt that the game will see any more delays. Another possible reason for this delay is because they don't want Killzone 2 and Resistance 2 competing against each other. Who knows, but Sony has been dishing out a lot of delays recently and I just hope this isn't going to be an even bigger trend.

"Killzone 2 Dated for 2009"

Monday
May052008

Left 4 Dead: F U Sony

Well it seems that Valve (at least right now) isn't interested in developing for the PS3. I find this a bit odd solely based on the fact that their games (their FPSs) are so obviously designed for a mouse and keyboard. Which console supports mouse and keyboard play?...That's right, the PS3 supports it, but Microsoft still support this. It is a bit ironic because all the games that can benefit from this set-up are dominantly on the 360 at the moment. Most RTS console games are for the 360 only and everyone knows that the 360 is a shooters systems so why not give us the option?...

I digress, the fact of the matter is that Left 4 Dead as of right now will not be coming to the PS3 anytime soon (possibly never) and that is quite the shame.

Valve: Left 4 Dead may come to PS3 eventually

Monday
May052008

The Bourne Conspiracy Impressions


I really thought that the Bourne Conspiracy would be a movie-licensed game worth trying, but from what I've played they need to do a lot of work before the June release. Pretty much every game mechanic ranges from "ok" to bad and I don't expect these fundamental aspects to change much for the official release.

Before I discuss what I didn't like, let me first say that the game doesn't look too bad graphically and the fighting system can be fun in small doses, but that's all the positive critique I'll give this game. Fighting seems to be a big part of the game and though it may be fun at times, there isn't really that much depth and soon it starts getting very repetitive. Sprinting is also big part of the game and actually feels a lot like the way The Club played (only worse). I am actually a huge fan of The Club, but that style of play isn't really suited here and doesn't even work that well. I find the shooting to be uncomfortable and just not enjoyable.

There are also a lot of quicktime events and I have never been a fan of that specific game mechanic. So I must believe that these developers have it in for me because there are quicktime events absolutely everywhere (fighting, running, driving!?). I can understand having such events in small doses at significant moments, but this game takes it to an extreme I can't say I have ever seen before in a game. They aren't even challenging, but just extremely annoying and add nothing to the game whatsoever. The last part of the demo featured a driving level, but it's obvious that these levels are their last priority. Basically these levels control like a driving level you would find in a 007 game (just worse).

I never thought that this game would be great, but I also never thought it would be this bad. I can't find any redeeming quality in this game and now it becomes nothing more than another movie-licensed game that I don't care about. At least I can appreciate a pre-release demo so that I didn't have to wait until June to find out this game blows. The Bourne title does suit this game though; I mean, this game was born to suck my sausage!