Review: Catherine (Multi)
The entirety of my Catherine playthrough was bipolar; I would be loving the game one second and find myself annoyed the next. It's not that the game ventures into bad territory, but simply goes down a path of nonsense that took me out of the experience more than once. Some may say the Persona games were just as ridiculous, if not more, but those games made sense in their own, contained worlds. In all honesty, Catherine's world isn't the problem; in fact, the main character's [Vincent] personality and uncontrollable choices are the problem.
My biggest complaint is that the game gives you numerous choices, but in reality every choice is an illusion that means nothing. Yes, the story will alter depending on the choices you make at key moments, but there is far too much already set in stone—I sat in front of my television wanting to take control of a cinematic's narrative more than I'd like to admit. It is a huge disappointment when the game utilizes interesting ways of giving the player choice, as well as the stereotypical morality meter.