This Is How You Ruin Missile Command | The Pixelated Sausage Show
I didn't think it was possible, but somehow they managed to ruin Missile Command. How'd they do it? Well, they...eff that...listen to the show if you want to know how the impossible became possible; however, if you don't care about Missile Command, worry not, there's plenty of other stuff discussed on this week's episode, including more Star Trek (new for me/old for you Star Trek), and a handful of games that range from not that bad to, "I think I'm going to be sick," so strap in and get ready for one hell of a bumpy ride. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Topics Discussed:
- 0:00 Intro Nonsense
- 1:44 Double Jeopardy (1999)
- 4:56 Escape from Alcatraz (1979)
- 7:08 Star Trek: Deep Space Nine (1993)
- 11:39 After Wave: Downfall
- 14:21 Paper Cut Mansion
- 19:10 Warpips
- 26:46 Fueled Up
- 30:38 Shatter Remastered Deluxe
- 34:58 Missile Command: Recharged
- 40:00 Patreon Questions
- 48:26 Outro Nonsense
If you're feeling extra generous and would like to support me and my nonsense, you can become a patron, donate a little something, or subscribe to show your support for the site, the shows, the streaming, and everything in betweeny. Regardless, whether you can spare a buck or not, I just want to thank each and every one of you for taking the time to consume any of my content. Thanks for being a fan. :)
Email: marc[at]pixelatedsausage[dot]com - Twitter: @PXSausage
Apple Podcasts - Spotify - Google Podcasts - Pandora - YouTube - RSS
This Is How You Ruin Missile Command | The Pixelated Sausage Show
Reader Comments