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Tuesday
Oct302012

Darksiders - Ending

Today is an ending kind of day apparently. I've uploaded three new videos for three old games, and I'm posting them here so they searchable on the site and because I damn well feel like it. Anyway, this here game, Darksiders, was my most pleasant surprise of 2010 and, in addition to being a great game overall, I loved the ending--it satisfied me and made me want more at the same time.

Tuesday
Oct302012

BlackSite: Area 51 - Ending

I bet you completely forgot BlackSite: Area 51 existed, right? Remember, it was made by that once famous studio called Midway. Yeah, those were the days. Well, below rests the end to BlackSite: Area 51, a game I didn't hate as much as everyone else; though, I must say the ending is rather abrupt and anticlimactic, ending with far too little excitement for a game about Area 51.

Tuesday
Oct302012

Catherine - Katherine True Ending

Is Catherine old news by now? Of course it is, but I'm in the process of re-recording endings in HD to upload to the ol' Pixelated Sausage YouTube channel, and Catherine just so happens to be one of the first "older" games I've decided to post. If you don't already know, Catherine is a game with multiple endings, so more videos are on the way and this is just one of the half-dozen or so endings. Anyway, behold the ending you've probably already seen: the Katherine True Ending.

Saturday
Oct272012

XCOM: Enemy Unknown - Good Ending

Behold, the normal, good ending to XCOM: Enemy Unknown, where I don't completely screw up and end up sending my brother to save the world with his made psyhic skills. Watch the ending below as I go about screwing everything up so I can give you the terrible ending, a.k.a., the more likely ending if this was going down in real life.

Saturday
Oct062012

Dungeon Story Review

Give me a game with match-3 stlyle gameplay and RPG mechanics—like leveling up and upgrading skills—and I’m pretty easy to satisfy; Puzzle Quest, The Dungeon Saga, and Jewel Fighter are just a few examples of games that pull off the mashup of genres well. Dungeon Story, however, is a new iOS game that doesn’t pull it off thanks to poor controls and a lack of polish.

Dungeon Story’s matching system is similar to games like The Dungeon Saga and Dungeon Raid, where you drag your finger across similar items to earn money, attack monsters, or heal yourself. It’s a simple mechanic, but its implementation is unresponsive and not satisfying. The game did not register where I dragged my finger often enough to become frustrating; I would have to go back and drag from where I stared because the game lost where my finger was on the screen about 20% of the time. Adding to the spotty controls, there’s a lack of animation upon completing a match; new items show up on-screen after a match sans any visual transition, taking away all satisfaction that comes from matching items.

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Wednesday
Oct032012

Sleeping Dogs - The Ending

I really enjoyed Sleeping Dogs overall; though, it got a tad crazy in the end. But anyway, here's the last few scenes for your viewing pleasure. I can't stop thinking about Steve Buscemi.

Saturday
Sep292012

Xbox LIVE Rewards Adds Rewards for Earning Achievements

Well, kind of; you get rewards if you've hit cetain gamerscore goals, but I'll get to all the juicy details a little later. Xbox LIVE Rewards has been a decent service that no one, not even Microsoft, really talks about. I’ve earned 3130 MS points over the course of the service’s existence and that’s not too shabby in my book. Now, Xbox LIVE Rewards is offering special rewards for hitting certain achievement goals, with three different tiers: The “Contender,” for those with 3,000-9,999 Gamerscore; the “Champion,” for those with 10,000-24,999 Gamerscore; and the “Legend,” for those with 25,000+ Gamerscore.

It’s nice to see a little kickback for playing a shitload of games, earning countless achievements, building up a still rather meaningless score—I love them, but I would never deny their utter worthlessness—but the rewards don’t seem particularly well thought out. Xbox LIVE Gold members (you must be a Gold member) in all tiers get a “Special Gift” for their birthday, but “Champions” and “Legends” get a small rebate for all Xbox LIVE Marketplace purchases. Better than nothing right? Yes, but there are a few problems.

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Monday
Sep242012

Mark of the Ninja - Both Endings + Credits

I loved Mark of the Ninja (check out my review). If you're a smart cookie, you've played Mark of the Ninja already and enjoyed the hell out of it. You may have beaten the game and, when it came time to make a decision, you went left or right and didn't feel like playing the last level again just to see ending #2. No need to worry, I'm here doing the work nobody asked for; that's right, below is a video containing both Mark of the Ninja endings and the credits too, because everyone who had a part in making the game deserves their five minutes in the spotlight.

Saturday
Sep222012

Double Dragon: Neon - End/Credits/Song

I don't have much to say because the video and song speak for themselves, but boy was the ending a perfect cherry on the top of Double Dragon: Neon's weirdness of sundae. Don't let your potential lack of interest in the game make you pass on watching this video, it's an absolute must-watch.

Tuesday
Sep182012

Mark of the Ninja Review

I'm a fan of stealth games, but no stealth game has ever completely pulled off the act of sneaking in the shadows without problems—like poor AI, excessive trial-and-error, or general wonky mechanics. Mark of the Ninja is one of the closest any game has ever come to successfully pulling off stealth gameplay. Much of the reason belongs to the game's 2D art, which makes knowing whether you're hidden or not simple and straightforward. But Mark of the Ninja is not just a great stealth game, it is a great game, period.

Mark of the Ninja is the newest game from Klei Entertainment—the studio behind Shank and Eets—and, like all of their games, Mark of the Ninja features beautiful 2D art and great cutscenes quite similar in style to Shank. As impressive as the art is visually, it's also important in terms of gameplay. The art is crisp and clean, and it's always easy to see where an enemy is, where a hiding place is—like a vent, a doorway, or a light post—or where light ends and shadow begins. There's no guessing when it comes to whether you'll be seen and the 2D art also allows for on-screen cues—like rings depicting where a sound will be heard—that are much more easily visualized than if the game was in 3D. The game is pretty dark visually and you will probably have to adjust the gamma settings, but a few seconds worth of adjusting left me with perfect visual clarity.

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