The Incredible Adventures of Van Helsing review: not so incredible, eh


The Incredible Adventures of Van Helsing originally came out on PC in May of 2013 and, only a few months ago, has now found its way onto the Xbox One. Now, Van Helsing is a game I've always been interested in as a fan of isometric action-RPGs like Diablo; however, I've never played any of the games until now, but, in large part because the game was free for Xbox LIVE Gold members when it launched on December 1st, 2015, I have finally put some time into the game and, I must say, it's not so incredible.
I don't know what I was expecting when I jumped into the world of Van Helsing, but I was, at the very least, expecting to find a world filled with a slew of enemies asking to taste the edge of my blade--I played as a mage, so, technically they'd be asking to taste the lightning from my fingertips (or something like that)--and, while I had no trouble finding enemies, I never once enjoyed slaying any of them, and no, I don't mean I felt some deep, emotional connection to the werewolves and harpies I killed without question, but that I, never, not even once, found any of the action enjoyable. The problem with Van Helsing is that the combat lacks the weight and oomph I desire and the enemies lack the ability to attack in any way other than a constant barrage of small bunches, like moths to a bright light, removing any strategy or thought from the equation. That said, I could have probably lived with the monotonous nature of Van Helsing's combat if the rest of the game grabbed me in any way, but, sadly, the combat is one of the better parts of the game.