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Friday
Jun272025

Pretty Chill for a Savage Planet | The Pixelated Sausage Show

There isn't much news this week, so, after mentioning a little mishap that forced a rerecording of this episode, I get right to what I've been playing with Star Overdrive, Ruffy and the Riverside, Vessels of Decay, Revenge of the Savage Planet, TETRA's Escape 2, Prehistoric Gal, Neon Apex: Beyond the Limit, and Missing Banban. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

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Thursday
Jun262025

Evil Dead Is the Name and Dead Is the Game | The Last Call

This was a frustrating experience. My first thought after booting up Evil Dead: The Game was, "Wow, this is prettier than I was expecting," followed immediately by, "Damn, I wish this was just a normal-ass single-player game. As I played the tutorials and eventually a handful of games, my disappointment and sadness only grew as the tutorial did a poor job of preparing me for a real match. Even once I started to "get it," I still wished Evil Dead: The Game was a single-player game instead of a live-service game; however, a live-service game it is (or was) and as many do, like the name of the game, this one is dead.

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Wednesday
Jun252025

Need for Speed Unbound Review | The Most Frustrating Need for Speed Game I've Ever Played

I've played many a Need for Speed game, but not one has frustrated me as much as Need for Speed Unbound. It may have a great sense of style and take place in a fictionalized version of my hometown--a not-so-great take on Chicago--but that's not enough to make up for its annoying structure, frustrating race design, and cheap AI. It also shouldn't come as a surprise that the story is shit, but I doubt anyone was expecting a great story in their racing game. Long story short, the fun was unfound in Need for Speed Unbound.

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Monday
Jun232025

Drive-Away Dolls Is One of the Worst Movies I've Seen in Years | Animezingly Baka

This episode starts off with a handful of new (to me) movie talk--including Drive-Away Dolls, Companion, and The Monkey--before getting to the usual seasonal anime nonsense, including the season finales of Fire Force and Wind Breaker. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

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Friday
Jun202025

REMATCH Is My Current Game of the Year, But... | The Pixelated Sausage Show

This week's episode starts off with a bit of news--including the delay of Marathon and third-party games not selling well on Switch 2--before getting to what I've been playing with REMATCH, The Alters, The Precinct, Preserve, and Garten of Banban 0. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

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Thursday
Jun192025

Spectre Divide Sounded Cooler Than It Actually Was | The Last Call

"Use Duality to control two bodies in real-time, letting you defend two sites at once, cover your own cross, or even trade yourself." Sounds pretty cool, right? Sadly, as cool as Spectre Divide sounded in concept, it never quite reached those levels in practice. Part of that comes down to the shooting--which was just okay--but the whole "Duality" system never felt like more than in gimmick in what little time I put into the game. Maybe its intricacies needed time to be discovered, but with it shutting down only a few weeks after its console release (and six months after its PC release), it never really got the chance.

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Wednesday
Jun182025

Grounded Review | Part 02 | How a Bad Ending Almost Ruined the Game

Behold the second and final episode of my Attack the Backlog review of Grounded. While I really liked the game overall, one mission almost made me rage quit the game. I managed to get through it in the end, but it did leave a sour taste in my mouth and somewhat tarnished what is a mostly great game.

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Monday
Jun162025

My Love/Hate Relationship With Kowloon Generic Romance | Animezingly Baka

Hate is a bit much, but it sounds better than, "My Love/Kinda Dislike Relationship With Kowloon Generic Romance," so hate it became. Hopefully it can win we over with the last few episodes of the season, but I can see it going either way. Before I even get to all the Kowloon Generic Romance talk, however, I talk about a bunch of movies I've rewatched, including a handful of "so bad they're good" gems, like Miami Connection and Tammy and the T-Rex. Of course, if all you want is a seasonal check-in, that's at the end of the episode as always. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

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Friday
Jun132025

There Are No Ghosts at the Grand Was My Game of the Show | The Pixelated Sausage Show

A lot of stuff happened this past weekend, so I spend a little time talking about the few things that stood out to me, including the ROG Xbox Ally, the bait and switch Resident Evil 9 announcement, and the reveal of a very cool-looking new game: There Are No Ghosts at the Grand. Of course, if you're sick of hearing about Summer Game Fest and all that nonsense, there's always what I've been playing, this week with Section 13, Trident's Tale, Spirit of the North 2, Keeper's Toll, and Bunny Cubed. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

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Thursday
Jun122025

Stampede: Racing Royale Walked So Mario Kart World Could Run | The Last Call

It doesn't matter if you're first to an idea, if you don't execute it well enough, someone else can swoop in and steal your thunder before you even manage to throw your lightning. That's the case with Stampede: Racing, a battle royale kart racer where you start with 60 players and gradually whittle it down to one after reaching select checkpoints during a race. Sound familiar? It should, because it's basically Mario Kart World's Knockout Tour mode (and also way more similar to something like Fall Guys than Fortnite). Now, I don't know if Stampede was actually first to this idea, but I think we can all agree Knockout Tour refined the idea and made it into something that's tons of fun and will last in a way Stampede never was and will never get a chance to be.

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