Marc Kusnierz | Wednesday, April 23, 2025 at 11:00AM
If Road Redemption was a pleasant surprise, Road Rage was a crashing disappointment. It didn't help that I played Road Rage immediately after playing Road Redemption, but where Road Redemption found a few elements to focus on and refine, Road Rage went the other route and tried doing too much. I can see a version of Road Rage that's good, but the Road Rage we have fails on all fronts and only manages to frustrate and bore instead of giving players anything to enjoy.
With a week full of known and unknown hurdles, not much time and space was left for much of anything. The one thing to come out of the aftermath that concerns you, though, is the transition to a new release schedule for all podcasts. Now, Animezingly Baka will be releasing on Mondays (aniMonday), so I can finally make that dumb joke again. With that out of the way, this transitional episode is kind of all over the place with more Star Wars, more seasonal anime, and that's about it. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
For a game with drift in the title, the drifting in KartRider: Drift felt terrible. That could be excused if everything else was good to great, but that wasn't the case. Sure, there's a lot of content there, from a large cast of drivers to a decent selection of tracks, but none of that mattered when the game wasn't fun to play, and when you're in a crowded genre full of some very big hitters, you need to be more than fine to stand out. Unfortunately for KartRider: Drift, that never happened. Now KartRider: Drift is dead in all forms except on PC in Korea and Taiwan, so let's toast to it one last time in this here episode of The Last Call.
Anyway, that's it and that's all folks. You can get an even more in-depth discussion by listening to the podcast and, if you're feeling extra generous, you can become a patron to show your support for the site, the podcasts, the streaming, the videos, the art, and everything in between--and you'll get a few nice bonuses while you're at it. Thank you for taking the time out of your day to consume any of the content I make and thank you for being a fan. I can't begin to express how much I appreciate each and every one of you. Cheers.
This week's episode starts with thoughts on the Mario Kart World Direct, along with more price talk and a new US pre-order date for the Switch 2, before getting to what I've been playing with Hot Rod Mayhem, Leila, I Have No Mouth and I Must Scream, Dollhouse: Behind the Broken Mirror, and Cat President: A More Purrfect Union. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
After an incredibly long and depressing false start--I "recorded" almost an entire episode before I realized I wasn't actually recording anything--this episode starts with even more Star Wars--this time focusing on Star Wars: Resistance--before getting to what anime I've been watching with My Hero Academia: Vigilantes, Witch Watch, Wind Breaker, One Piece, and more. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This was a surprise. Early this year I wasn't sure what to play and wasn't quite ready for anything too big, so I perused my various libraries and picked out a few games that caught my eye. Road Redemption was one of those games. As someone who grew up with Road Rash and loved every iteration of it up to and including Road Rash 3D, any game that looks like Road Rash is going to get my attention. That said, I wasn't expecting much from Road Redemption based on the visuals, but as soon as I started playing, I fell in love. It may not be the prettiest game out there and it's rough around the edges, but it's great where it counts: it's just a lot of fun to play.
This week's episode starts with news of the Switch 2's pre-order delays and a bunch of weird out of context nonsense--including hair-growing woes, dog tongues vs. cat tongues, and I don't even know anymore--before getting to what I've been playing with Monster Energy Supercross 25 – The Official Video Game, Akatsuki: Lord of the Dawn, and My Little Universe. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode of Animezingly Baka starts off with more Star Wars talk--this time focusing on Ahsoka and Star Wars: Skeleton Crew--before getting to some Manga hopes, the craziness that is the upcoming summer season, and what I've watched and plan to watch from the Spring 2025 anime season, including Lazarus, Fire Force, Wind Breaker, and the return of One Piece. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
I know the title of this episode will rub many the wrong way, but I sincerely mean it. Super Smash Bros. (and every copy) has never worked for me. Part of that could be due to my (almost) always playing them alone, but then I played Divine Knockout (DKO) mostly alone, so I can't say that's the reason, but whether playing alone or playing with others, I've never had fun with a Super Smash Bros. game. I appreciate the hell out of what those games are doing and adore their soundtracks, but the act of playing them is something I've never enjoyed. So what makes DKO so different? 3D. The transition from playing on a 2D plane to playing on a 3D plane is all it took to make a platform fighter go from meh to the best in my book. It's a shame DKO is now dead, but I'm glad I got the chance to play it before it died--I genuinely feel bad for all of you who'll never get the chance--and can only hope someone tries making another 3D platform fighter in the future.
This week's episode starts with thoughts on the Nintendo Switch 2 Direct--the good, the bad, and the ugly--before getting to what I've been playing with Dagger Froggy, Blow It Up, Polimines Deluxe, The Backrooms 1998, Tap Wizard 2, Sol Dorado Heist, and Caligo. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)